Relevant Courses: Game Theory

Best Response

  • If you knew what everyone else was going to do, it would be easy to pick your own strategy
  • Let .
    • Now,

Definition: Best Response

Nash Equilibrium

Tldr

Nash Equilibrium is a scenario in game theory in which no player in a non-cooperative game has anything to gain by only changing their strategy.

  • A consistent list of strategies*
  • Each player maximizes their payoff given the action of others
  • Nobody has an incentive to deviate from their strategy if an equilibrium profile is played
  • Self consistent / stable

Definition: Nash Equilibrium

is a Nash equilibrium if and only if .

We can restrict the definition of Nash Equilibrium to Pure Strategies as well:

Definition: Pure Strategy Nash Equilibrium

is a Nash equilibrium if and only if .

It is just a Nash Equilibrium if everyone used a pure (non-random) strategy.

Verifying Nash Equilibrium

To verify if “pure strategy” is a Nash Equilibrium, there is a simple check: check that nobody wants to deviate. If nobody wants to deviate (for every player, assuming the other two players decision is a constant, there is no better action to take), then you are in Nash Equilibrium.

Nash’s Famous Theorem

Nash's Theorem (Nash, 1950)

Every finite game has a (Mixed Strategy) Nash Equilibrium.

Computing Mixed Nash Equilibria

It is hard in general to computer Nash Equilibria, but it’s easy when you can guess the support (recall that the support is the set of actions that occur with positive probability) of the Nash Equilibria.

In the case of a 2 player game, assume that player 2 plays the arbitrary strategy where . If player 1 responds with the with a mixed strategy, player 2 must make him indifferent between each of the actions (otherwise player 1 could adjust their mixed strategy to take advantage of the differences). Then, we want to find the values of such that the utility for player 1 is the same: Then, we can solve for which values of satisfy the above equality.

Let’s say that we get out “nonsensical” output, like a probability larger than 1 or less than 0. Then, that means with the given support, it is impossible to make the other player indifferent (and thus there is no Nash Equilibrium with the given support).